ANY crafting profession post 1. SWTOR Biochem Guide - How To Use Biochem In SWTOR. Endgame, I plan on lots of PvP. At the end of 2011, gamers across the world stepped foot into the Star Wars universe in a way no other game had offered with the launch of Star Wars: The Old Republic (SWTOR). I, personally, am on the fence right now. Overview. e. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Scavenging. . 1 is a biochem at 50 and the other is a cybertech at 50. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. 8k. Crew Skills; SWTOR. . This guide will go through. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. We lost our last armstech today, he just rolled biochem. Where do I find these? I am level 20 btw. 821. It wont break and you will go higher in lvl , so it became useless. In addition to the high crafting mats costs of crafting this item, you also spend 16 Solid Resource Matrix to produce 1. X) Cybertech Leveling (Pre-4. English. I've read multiple times that pvpers etc. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. Posted February 2, 2012. If I put the BioChem on the character, does she actually need to craft, or will she be able to use whatever other character is carfting no matter her level in Biochemistry (as if in it. Is biochem still worth it? I am leveling a tanky Shadow at the moment so using reusable health stims for me & my comp. Once you learn the schematic for the Biochem Tactical 3 you are able to craft one Solid Resource Matrix. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. I, personally, am on the fence right now. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. All Activity; Home ; English ; Crew Skills ; Biochem is the best because it is the only profession designed competently. Two Legendary Implants, which costs Tech Fragments. Posted May 24, 2012. Less diplomacy missions needed, less materials needed, etc. I havent tasted yet the ops so i dont know if other professions have dropped. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Soooo, today. 3 green cell grafts to make 1 blue cell graft, 3 blue to create 1 purple, 3, 2 purple cell grafts as well as. . I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. The Odessan re-usable schematics are the obsolete tier 10s. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. 0. As a biochem you wont have to bother with recrafting stims/kits for. Champion's Lightsaber. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. The uniqueness of that makes biochem the undisputed best skill for any main. 10. Ok would like word on bioware on whats his plan on Biochem? Is it gonna stay like its? If its, might as well give it to all characters as a natural abilitie cos everybody and his mother is gonna be biochem for end game. Crafting in general + Advanced Kyrprax Medpac MK-2. An example is below. And, of course, the adrenals. Biochem is pretty awesome since you can make reusable medpacks/stims/adrenals. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). • 2 yr. 186 votes, 39 comments. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. Posted January 5, 2012. 1 days, we made some adjustments in certain high-level objects "purple" manufacturable by the player with the skills of the crew biochemistry and cybernetics. Find the best farming spots for crafting materials in SWTOR. 0) medpacs and med units via deconstruction? The 10% chance seems far too low against the high cost to make amount of med units/medpacs needed to deconstruct. 0 Recommended Gear Chart. biochem is pretty well balanced out, the others maybe not so much. 5k heal medal and 75k if you can somehow manage to get that high. SWTOR | Forums. Please nerf this crew skill so they don't break perfectly good classes. Yes. SWTOR 7. . Grit Teeth is only craftable by Biochem and is usually available on GTN. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. for the stim and health packExcept for the purple "pots" biochem is not worth it Getting the mats from missions costs you way more then what you get from them. Even leveling up you'll get more use out of reusable med packs and stims and adrenals than anything from another crafting skill. Make the level 40 reusables accessable to non biochem. I have a character with 400 biochem. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. ago. If you’re looking for a specific material, use CTRL+F on. Typing /roll will roll a virtual die from 1-100 that anyone in yopur party can see. Everything good I can make right now requires that you have 400 biochem to use it. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Why most important **** > the consumables are. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. See moreBiochem is a crafting crew skill. . Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. My three crew skills are Bioanalysis, Biochem, and Diplomacy. LOL Biochem still has schematics that only have a 5% success rate. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. You'd want to filter using "Stats" dropdown at least. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. Swtorista. 6% at 270,000 health. First off, we removed the requirement t. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. 0 Expansion launches on February 15, 2022! Gear Level 80 Solo Gearing 7. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. Right now I am making med packs that heal me (player only) for about 2k health and I want to make sure that I'm not wasting my creds (and time) when I could be making mods. r/swtor. . Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Here is a list of the mats you will need to go straight to 600 via the graft method: All. Reusable stims. Then RE the blue schematics to the purple reuseable items. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Reverse-Engineer them until you learn the Prototype recipe. They go for about 200-400 mil on Star. Someone seriously needs to take a look at the mat requirements for Biochem. . 0 Beginners Guide focusing on Crafting. 4k. Biochem Crew Skill Guide. The epic barrels are worse than the barrels available f. Greffon cellulaire bioénergétique. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. Maybe you would have to roll over 50 to succeed at slicing. the epic one for lvl 48 i 104 and some power making only a littel weaker then the rekata is this intended or a bug or mistakeImage: BioWare and EA via HGG / Noelle Roberts. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. Especially when trying to RE everything to epic status. 0 BioWare added a ton of new armor sets with unique new set bonuses for all classes. 15. 1a. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. ago. While often the change can be small, it has often but the. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. X) Armormech Leveling Guide (4. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. Expansion. 3; Legendary Implants; Level 80 Gearing Guide;. Requires Biochem (400) This marvel of biochemical engineering is not consumed on use. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. The skill trio for synthweaving, artificing, or biochem. I also have a lvl 29 Guardian with gathering skills. at least one person in. This makes blue stims/adrenals expensive. You can buy them on the GTN (only two tiers, a level 70 and 75), but you have to have Biochem 600 and 700 to use them. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. Biochemists can. My Biochem character has: 1) Reusable Rakata stat boost (that's a massive amount of free stats you have ALL the time since it's reusable). . 0). 2. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Posted May 31, 2015. . SWTORDominance. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. Frankly I'd rath. Consider Biochem the Alchemy or potion making profession of Swtor. Biochem – Bioanalysis. : Cybertech: Reusable grenades (for Cybertech char. Biochem. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. The grenades just suck, they are on a 5min cooldown and really don't do much. I am about 1/3 PvP, 2/3 Questing right now. Biochem will probably be more popular at high-end gaming. Full guide on how to level your biochem crew skill to 400 in SWTOR. I am really disappointed with the crafting system, but more so, that something that in every other mmo is something everyone can select multiple crafting professions, this cap of 1 is stupid beyond imagination and makes it impossible for players to be crafter's at the same time as you pvp/raid. . Serious players. 0 remain BiS. . ago. New Superior 77 Augments in SWTOR Guide. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. Agreed with the parts about reusables being much better than what other professions offer as exclusives. That's money making. Below is a list of. If you are wiping on each boss 2-3 times. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. 1 I made the mistake of going cybertech straight off the bat going into 2. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?Spoiler: This may not be the first thread on this. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. r/Superstonk. All Activity; Home ; English ; Crew Skills ; My whole guild respecced to BioChemAnd Bioware certainly does not seem to understand why. Am i missing something? Level 6 box costs 1000wz comms and can make about 30-40 adrenals [note: its 30-40, so 40 is not even a guarantee] For the same 1000 comms cant you get 100 adrenals straight off the vendor for no extra effort? Unless I'm missing something and making a very noob obvious mist. Located on the Republic Starboard Deck. SWTOR 7. They cost a certain amount of credits. Hi, I cannot raise the Biochem cause I cant find the materials that needed to craft some stims, you can gather ALL the needed materials from the nodes or you have to make missions all the time also?Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa, Alderaan Jin Kalosi - Senate Commercial District, Coruscant Nerub Nebb - Lower Promenade, Nar Shaddaa Doctor Maritte - Vaiken Spacedock, Imperial Fleet Doctor Surik - House Thul,. Unlike other level 75 crafting schematics, no Processed. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. Send them out on Diplomacy missions instead. Expansion. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. The materials required to craft. . Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. e. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. Go to topic listing. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. Diplomacy Bioanalysis. This is NOT a "nerf biochem" thread. there are no perks for the blues adrenals over the reuseable ones it seems, but the blues seem to generally be the secondary sellers of biochem. Grade 4: Level 32-40: 240-300. . Am I missing anything?Biochem can get you a few mils but thats just a small change, nothing worth bothering. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. 5 will be better than BioChem - if credits are not an issue. It's amazing for PvP, and nice for raids. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. Biochem. . - I. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. t. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. If you’re looking for a specific material, use CTRL+F on your keyboard to search for it, or click its icon below. The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as Implants (equipped items). I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. . Since then, BioWare. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. PvP Seasons 4 Guide and Rewards. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. 5k healed. Slicing - SWTOR Codex. 3 / 7. BioChem Implants. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 550 using the least amount of materials. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. . it's actually a bioanalysis mission. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. The discussion of stacks was w. This guide explains the best builds for Vanguard DPS disciplines that are optimized to perform extremely well in solo content. JekRander was close. AND THE EPIC VERSION NE. There are a few exceptions but they are rare. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. Especially when trying to RE everything to epic status. Jawa Junk: x8 Scrap: Jawa. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. Attack Adrenals now reduce healing done by 20% when active. Posted July 28, 2020. 3. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. Crew Skills. 3 Endgame Gearing Guide. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. Is it worth. . And, of course, the adrenals. (A full set of 14 purple augments can cost hundreds of millions of credits. Grade 2: Level 16-24: 80-160. It should take some time. 11K subscribers. (mixed up medical equipment with medical. Step 5: (optional): Just buy your gold stim, adrenal and medpac / sort out something with a guildmate who can make them. Hi there! So I have one toon (my main) that's a Biochemist; and he's deconstructing the Purple Medpacs (that he made, no other characters on my account even has Biochem); to try and get the Gold Recipe. You can also make some light spending cash crafting consumables and putting it on the GTN. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. It acquires extra modifier on it. I am posting this fully aware that it calls for a nerf to my own profession. Advanced Kyrprax Medpac does, though The research chance at that level drops to something like 10% or 20%, down from 60% on lower level items. g. Invasion Zone - Expansion: Legacy of the Sith. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. . In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Unsure if I should post this in customer support or PvP forums. Crew Skills. As reminder: for all Rakata chemicals will require 400 biochem in 1. That's 5 "slots", if they only buy a single stim/adrenal. Missions take a certain amount of time which varies depending on the influence you have with the companion you send. Skill level in a way to add a measurable component to your ingame ability to do something. 10 Artifact Intravenous Injecto. Categories Farming. I am using hk-51 as my primary companion while levelling. They are in the alliance staging area, where you get the Umbara/Copero/Nathema flashpoints, from the same vendor that used to sell them for Alliance Recon Data, but now sells them for credits. Shuttle Door. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. I'll be going either Artifice or Biochem. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?After having made many chars and trying out all the crafting to some degree or another, biochem appears to be the only crew skill that gives exclusive benefits to the character (Rakata stim/adrenal/meds). The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. . Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesStar Wars name: Bio-Energy Cell Graft. Archeology Crafting Mats. For starters, as you just said, people would buy the reusable stims. But l think it's intended for them to become available at last on every single character, regardless of Crew skills, and the fact that it asks Biochem to use is just a bug, that escaped sight, just like 5s cooldown of Artillery Blitz on Vanguard Tactics right after 5. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. twitch. Biochem allows players to create performance enhancing serums and various biological implants. But Biotech can make lots of single use med-pacs for itself and alts. I couldnt imagine my life withour reusables. Use of this item now requires. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. removing the biochem level lock, and not making it reusable takes away the "get out of jail" card , the "i win" button, and "i want everything easy" junk away. Why on earth would anyone want to research for the epic "regular" stim. Everywhere; This Forum; This Topic; Topics. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. That would be nice. 0 Beginners Guide focusing on Crafting. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. the practice of collecting genetic material from creatures and. 14 gear pieces with stats. SWTOR Vanguard Best Solo Builds. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. The skill tho is really good. 16. 3. 8. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. Guess I’ll have my Artifice and Biochem guys. Either Nerf Biochem. Consider Biochem the Alchemy or potion making profession of Swtor. Posted February 20, 2012. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. Given that Biochem is considered by. Send your companions out you don’t use. cybertech schematic drops in ops are sooooo rare anyways. They have been quite clever in this game. 1 patch and they are BOP (binds on pickup). Leveling Biochem for PvP. . biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. Personally I prefer biochem as a moneymaker. There is a RE guide on this forum I highly recommend reading. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Your original post claims that Biochem is "basically useless" which is the all-too-typical whining hyperbole I've seen about the reusable change. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. Just a note: all you need is bioanalysis to level up biochem. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. All Activity; Home ; English ; Crew Skills ; Biochem - Schematic for Exotech MedpacWTB (Cartel Coins, Credits, Legacy Levels) an ADRENO Pack that is reusable for a non-BioChem toon. The other crafts however don't make stuff that is as good as you can get off a vendor with WZ commendations or Dailys. Outside of that, it's just whatever you want to craft. 0 paradigm in the stims market. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Force Training – Melee and Force attacks deal 3% more damage. Juggernaut was my first…View data for the Biochem SWTOR Codex. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. Purple = +10 Stamina / +10 Willpower / +10 Critical Rating / +10 surge rating. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. Whether that was what BW intended or not, I'm not sure. . Crew Skills; SWTOR. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. They go for about 200-400 mil on Star. I got it after REing a stack of 8. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. Other languages: Bioenergie-Zelltransplantat. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. You could incorporate average prices into a DB like torhead, but it wouldn't reflect your local server's economy, or other items up for sale. I did go a bit overboard, though.